[Author]
Author = ATP2555
[Description]
Description = This is phase one of Operation: Sea, Air, and Land. Michael must tackle Avon's naval forces.
[Objectives]
Objectivescount = 28

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2065.608
Objectives[0]positionY = 2990.658
Objectives[0]positionZ = -63.30192
Objectives[0]Heading = 325
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 9
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 5
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 8
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 12
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 7
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2067.965
Objectives[0]mission_Actors[0]positionY = 2993.58
Objectives[0]mission_Actors[0]positionZ = -63.50176
Objectives[0]mission_Actors[0]Heading = 139.9997
Objectives[0]mission_Actors[0]String_Name = ig_mp_agent14
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 2067.396
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 2993.383
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = -64.00176
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 7
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 3
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 9
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[1] = 4
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2068.571
Objectives[0]mission_Actors[1]positionY = 2990.481
Objectives[0]mission_Actors[1]positionZ = -63.30191
Objectives[0]mission_Actors[1]Heading = 350
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 2069.287
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 2991.404
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = -64.00176
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2064.829
Objectives[0]mission_Actors[2]positionY = 2992.754
Objectives[0]mission_Actors[2]positionZ = -63.30191
Objectives[0]mission_Actors[2]Heading = 300
Objectives[0]mission_Actors[2]String_Name = player_one
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 2065.298
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 2993.501
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = -64.00176
Objectives[0]mission_Actors[2]Task_List[0]Block = True
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 3
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 4
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 2057.716
Objectives[0]mission_Vehicles[0]positionY = 2939.739
Objectives[0]mission_Vehicles[0]positionZ = 46.97328
Objectives[0]mission_Vehicles[0]Heading = 85.01501
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -1070.811
Objectives[0]mission_Vehicles[1]positionY = 5445.91
Objectives[0]mission_Vehicles[1]positionZ = 3.850041
Objectives[0]mission_Vehicles[1]Heading = 45.97899
Objectives[0]mission_Vehicles[1]Name = Stromberg
Objectives[0]mission_Vehicles[1]Model = stromberg
Objectives[0]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 18
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 2065.624
Objectives[0]mission_Vehicles[2]positionY = 2939.085
Objectives[0]mission_Vehicles[2]positionZ = 46.90985
Objectives[0]mission_Vehicles[2]Heading = 85.04871
Objectives[0]mission_Vehicles[2]Name = Buffalo S
Objectives[0]mission_Vehicles[2]Model = buffalo2
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]positionX = 2073.446
Objectives[0]mission_Vehicles[3]positionY = 2937.984
Objectives[0]mission_Vehicles[3]positionZ = 47.27824
Objectives[0]mission_Vehicles[3]Heading = 79.99078
Objectives[0]mission_Vehicles[3]Name = Bodhi
Objectives[0]mission_Vehicles[3]Model = bodhi2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 17
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 2065.629
Objectives[0]mission_Pickup_Props[0]positionY = 2990.653
Objectives[0]mission_Pickup_Props[0]positionZ = -63.80191
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 2066.727
Objectives[1]positionY = 2992.86
Objectives[1]positionZ = -64.50176
Objectives[1]Cutscenes_Time = 0
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 50
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = False
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = True
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0.1
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 100
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Set_Player_Actor_Objective
Objectives[2]Text = Listen up. Operation: Sea, Air, and Land has begun.
Objectives[2]positionX = 2067.079
Objectives[2]positionY = 2994.26
Objectives[2]positionZ = -64.50176
Objectives[2]SetPlayerActor_Use_Player = False
Objectives[2]SetPlayerActor_Player_Controllable = False
Objectives[2]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[2]SetPlayerActor_Use_Actor = True
Objectives[2]SetPlayerActor_RelationshipGroup_Change = False
Objectives[2]SetPlayerActor_RelationshipGroup = Neutral
Objectives[2]SetPlayerActor_Invincible_Change = False
Objectives[2]SetPlayerActor_Invincible = False
Objectives[2]SetPlayerActor_NewTask = True
Objectives[2]Int_Task = 5
Objectives[2]Task_Repeat = False
Objectives[2]Task_Timeout = False
Objectives[2]Task_Guard_Range = 10
Objectives[2]Task_Stay_In_Range = True
Objectives[2]Task_Wander_Range = 10
Objectives[2]Task_Scenario = NONE
Objectives[2]Task_TalkingAnimation = mic_chatter
Objectives[2]Task_Time = 5
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = This is phase one.
Objectives[3]positionX = 2071.186
Objectives[3]positionY = 2991.746
Objectives[3]positionZ = -64.50176
Objectives[3]SetPlayerActor_Use_Player = False
Objectives[3]SetPlayerActor_Player_Controllable = False
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = True
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 2
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 2066.748
Objectives[4]positionY = 2989.085
Objectives[4]positionZ = -63.90162
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 0
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 1
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 195
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = Our spy plane's picked up a shipment coming in off the coast that's manned by Avon's clones.
Objectives[5]positionX = 2070.774
Objectives[5]positionY = 2995.266
Objectives[5]positionZ = -64.50176
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = False
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 6
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = We can't pinpoint exactly what it's carrying, but it's most likely data for Cliffford.
Objectives[6]positionX = 2069.271
Objectives[6]positionY = 2996.846
Objectives[6]positionZ = -64.50176
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = False
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 4
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2066.239
Objectives[7]positionY = 2991.301
Objectives[7]positionZ = -64.30191
Objectives[7]Cutscenes_Time = 0
Objectives[7]Cutscenes_Trans_Time = 0
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = True
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 6
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 20
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = This is where you come in, Townley.
Objectives[8]positionX = 2064.348
Objectives[8]positionY = 2997.039
Objectives[8]positionZ = -64.30191
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_point
Objectives[8]Task_Time = 2
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Your job is to intercept and destroy Avon's shipment.
Objectives[9]positionX = 2068.902
Objectives[9]positionY = 2993.687
Objectives[9]positionZ = -63.70023
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = False
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 4
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = In the meantime, Phillips and Clinton, I want you two to get ready for your turns. Move out.
Objectives[10]positionX = 2072.597
Objectives[10]positionY = 2993.874
Objectives[10]positionZ = -64.50176
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 5
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2058.56
Objectives[11]positionY = 2983.367
Objectives[11]positionZ = -62.90177
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2069.27
Objectives[12]positionY = 2986.09
Objectives[12]positionZ = -63.50191
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = WalkTo
Objectives[12]Task_List[0]DestinationX = 2155.256
Objectives[12]Task_List[0]DestinationY = 2921.618
Objectives[12]Task_List[0]DestinationZ = -62.40184
Objectives[12]Task_List[0]Rotation = 0
Objectives[12]Task_List[0]Speed = 4
Objectives[12]Task_List[0]GoStraitToCoord = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2062.127
Objectives[13]positionY = 2989.222
Objectives[13]positionZ = -63.50191
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 1
Objectives[13]Task_List[0]Type = WalkTo
Objectives[13]Task_List[0]DestinationX = 2155.639
Objectives[13]Task_List[0]DestinationY = 2920.206
Objectives[13]Task_List[0]DestinationZ = -62.40192
Objectives[13]Task_List[0]Rotation = 0
Objectives[13]Task_List[0]Speed = 4
Objectives[13]Task_List[0]GoStraitToCoord = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get to the ~y~surface.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 2155.119
Objectives[14]positionY = 2921.004
Objectives[14]positionZ = -62.90184
Objectives[14]Heading = 325.0004
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 2051.834
Objectives[15]positionY = 2947.059
Objectives[15]positionZ = 46.73563
Objectives[15]ObjectiveRotation = 255.0004
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = 2054.404
Objectives[16]positionY = 2932.728
Objectives[16]positionZ = 46.43596
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = FAM3_PULL_RESTART
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Drive to ~y~Paleto Cove.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = -1073.11
Objectives[17]positionY = 5447.944
Objectives[17]positionZ = 3.367894
Objectives[17]Heading = 45.04077
Objectives[17]Diameter = 40
Objectives[17]minimum_hight = 15
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 20
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 2
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 2054.216
Objectives[17]mission_Actors[0]positionY = 2948.841
Objectives[17]mission_Actors[0]positionZ = 47.60634
Objectives[17]mission_Actors[0]Heading = 230.052
Objectives[17]mission_Actors[0]String_Name = player_one
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Unarmed
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 99
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]Task_List_Count = 4
Objectives[17]mission_Actors[0]Task_Repeat = False
Objectives[17]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]mission_Actors[0]Task_List[0]PositionX = 2054.216
Objectives[17]mission_Actors[0]Task_List[0]PositionY = 2948.841
Objectives[17]mission_Actors[0]Task_List[0]PositionZ = 47.1063
Objectives[17]mission_Actors[0]Task_List[0]Block = True
Objectives[17]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[17]mission_Actors[0]Task_List[1]PositionX = 2066.096
Objectives[17]mission_Actors[0]Task_List[1]PositionY = 2938.306
Objectives[17]mission_Actors[0]Task_List[1]PositionZ = 46.78926
Objectives[17]mission_Actors[0]Task_List[1]Speed = 1.5
Objectives[17]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[17]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[17]mission_Actors[0]Task_List[2]Type = Drive
Objectives[17]mission_Actors[0]Task_List[2]PositionX = 2360.202
Objectives[17]mission_Actors[0]Task_List[2]PositionY = 2962.299
Objectives[17]mission_Actors[0]Task_List[2]PositionZ = 48.42625
Objectives[17]mission_Actors[0]Task_List[2]Speed = 25
Objectives[17]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[17]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[17]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[17]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[17]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[17]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[17]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[17]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[17]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[17]mission_Actors[0]Task_List[2]Reverse = False
Objectives[17]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[17]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[17]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[17]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[17]mission_Actors[0]Task_List[3]Type = Drive
Objectives[17]mission_Actors[0]Task_List[3]PositionX = 386.2112
Objectives[17]mission_Actors[0]Task_List[3]PositionY = -589.4836
Objectives[17]mission_Actors[0]Task_List[3]PositionZ = 28.22706
Objectives[17]mission_Actors[0]Task_List[3]Speed = 60
Objectives[17]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[17]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[17]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[17]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[17]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[17]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[17]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[17]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[17]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[17]mission_Actors[0]Task_List[3]Reverse = False
Objectives[17]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[17]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[17]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[17]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 5
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 8
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 2056.829
Objectives[17]mission_Actors[1]positionY = 2949.542
Objectives[17]mission_Actors[1]positionZ = 47.48667
Objectives[17]mission_Actors[1]Heading = 200.052
Objectives[17]mission_Actors[1]String_Name = player_two
Objectives[17]mission_Actors[1]Relationship_Group = Friend
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 200
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = Unarmed
Objectives[17]mission_Actors[1]Variation = Custom
Objectives[17]mission_Actors[1]Task = 99
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Task_List_Count = 3
Objectives[17]mission_Actors[1]Task_Repeat = False
Objectives[17]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[17]mission_Actors[1]Task_List[0]PositionX = 2056.829
Objectives[17]mission_Actors[1]Task_List[0]PositionY = 2949.542
Objectives[17]mission_Actors[1]Task_List[0]PositionZ = 46.98643
Objectives[17]mission_Actors[1]Task_List[0]Block = True
Objectives[17]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[17]mission_Actors[1]Task_List[1]PositionX = 2073.435
Objectives[17]mission_Actors[1]Task_List[1]PositionY = 2937.683
Objectives[17]mission_Actors[1]Task_List[1]PositionZ = 46.81278
Objectives[17]mission_Actors[1]Task_List[1]Speed = 1.5
Objectives[17]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[17]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[17]mission_Actors[1]Task_List[2]Type = Drive
Objectives[17]mission_Actors[1]Task_List[2]PositionX = 1940.994
Objectives[17]mission_Actors[1]Task_List[2]PositionY = 3875.266
Objectives[17]mission_Actors[1]Task_List[2]PositionZ = 31.788
Objectives[17]mission_Actors[1]Task_List[2]Speed = 25
Objectives[17]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[17]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[17]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[17]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[17]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[17]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[17]mission_Actors[1]Task_List[2]StopAtLights = True
Objectives[17]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[17]mission_Actors[1]Task_List[2]AllowGoingWrongWay = False
Objectives[17]mission_Actors[1]Task_List[2]Reverse = False
Objectives[17]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[17]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[17]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[17]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[17]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[17]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[17]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 22
Objectives[17]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[17]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[17]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Get into the ~b~Stromberg.
Objectives[18]FaildText = 
Objectives[18]Type = Enter_Vehicle
Objectives[18]positionX = -1075.312
Objectives[18]positionY = 5446.609
Objectives[18]positionZ = 3.401886
Objectives[18]EnterVehicle_AsPassenger = False
Objectives[18]EnterVehicle_CanExit = True
Objectives[18]EnterVehicle_SetIsWanted = False
Objectives[18]EnterVehicle_SeatIndex = 0
Objectives[18]mission_ActorsCount = 9
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -2169.707
Objectives[18]mission_Actors[0]positionY = 5225.388
Objectives[18]mission_Actors[0]positionZ = 17.78165
Objectives[18]mission_Actors[0]Heading = 69.01394
Objectives[18]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 70
Objectives[18]mission_Actors[0]Hearing_Range = 70
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = SNSPistolMk2
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 99
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 19
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = -2168.67
Objectives[18]mission_Actors[1]positionY = 5219.166
Objectives[18]mission_Actors[1]positionZ = 18.19013
Objectives[18]mission_Actors[1]Heading = 132.2092
Objectives[18]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 70
Objectives[18]mission_Actors[1]Hearing_Range = 70
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = Unarmed
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 99
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Task_List_Count = 1
Objectives[18]mission_Actors[1]Task_Repeat = False
Objectives[18]mission_Actors[1]Task_List[0]Type = Drive
Objectives[18]mission_Actors[1]Task_List[0]PositionX = -1001.868
Objectives[18]mission_Actors[1]Task_List[0]PositionY = 5503.168
Objectives[18]mission_Actors[1]Task_List[0]PositionZ = 5.504636
Objectives[18]mission_Actors[1]Task_List[0]Speed = 100
Objectives[18]mission_Actors[1]Task_List[0]StopBeforeVehicles = True
Objectives[18]mission_Actors[1]Task_List[0]StopBeforeActors = True
Objectives[18]mission_Actors[1]Task_List[0]AvoidVehicles = True
Objectives[18]mission_Actors[1]Task_List[0]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[1]Task_List[0]AvoidActors = False
Objectives[18]mission_Actors[1]Task_List[0]AvoidObjects = True
Objectives[18]mission_Actors[1]Task_List[0]StopAtLights = True
Objectives[18]mission_Actors[1]Task_List[0]UseBlinkers = True
Objectives[18]mission_Actors[1]Task_List[0]AllowGoingWrongWay = False
Objectives[18]mission_Actors[1]Task_List[0]Reverse = False
Objectives[18]mission_Actors[1]Task_List[0]TakeShortestPath = False
Objectives[18]mission_Actors[1]Task_List[0]IgnoreRoads = False
Objectives[18]mission_Actors[1]Task_List[0]IgnoreAllPathing = False
Objectives[18]mission_Actors[1]Task_List[0]AvoidHighWays = False
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 20
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = -2165.825
Objectives[18]mission_Actors[2]positionY = 5225.316
Objectives[18]mission_Actors[2]positionZ = 17.0674
Objectives[18]mission_Actors[2]Heading = 218.3407
Objectives[18]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = SNSPistolMk2
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 99
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Task_List_Count = 1
Objectives[18]mission_Actors[2]Task_Repeat = False
Objectives[18]mission_Actors[2]Task_List[0]Type = Drive
Objectives[18]mission_Actors[2]Task_List[0]PositionX = -1083.256
Objectives[18]mission_Actors[2]Task_List[0]PositionY = 5466.828
Objectives[18]mission_Actors[2]Task_List[0]PositionZ = 2.317521
Objectives[18]mission_Actors[2]Task_List[0]Speed = 100
Objectives[18]mission_Actors[2]Task_List[0]StopBeforeVehicles = True
Objectives[18]mission_Actors[2]Task_List[0]StopBeforeActors = True
Objectives[18]mission_Actors[2]Task_List[0]AvoidVehicles = True
Objectives[18]mission_Actors[2]Task_List[0]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[2]Task_List[0]AvoidActors = False
Objectives[18]mission_Actors[2]Task_List[0]AvoidObjects = True
Objectives[18]mission_Actors[2]Task_List[0]StopAtLights = True
Objectives[18]mission_Actors[2]Task_List[0]UseBlinkers = True
Objectives[18]mission_Actors[2]Task_List[0]AllowGoingWrongWay = False
Objectives[18]mission_Actors[2]Task_List[0]Reverse = False
Objectives[18]mission_Actors[2]Task_List[0]TakeShortestPath = False
Objectives[18]mission_Actors[2]Task_List[0]IgnoreRoads = False
Objectives[18]mission_Actors[2]Task_List[0]IgnoreAllPathing = False
Objectives[18]mission_Actors[2]Task_List[0]AvoidHighWays = False
Objectives[18]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = -2037.262
Objectives[18]mission_Actors[3]positionY = 6767.603
Objectives[18]mission_Actors[3]positionZ = 1.292716
Objectives[18]mission_Actors[3]Heading = 219.9939
Objectives[18]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 200
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Defensive
Objectives[18]mission_Actors[3]weapon = SMGMk2
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 99
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Task_List_Count = 2
Objectives[18]mission_Actors[3]Task_Repeat = False
Objectives[18]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[3]Task_List[0]PositionX = -2036.263
Objectives[18]mission_Actors[3]Task_List[0]PositionY = 6768.006
Objectives[18]mission_Actors[3]Task_List[0]PositionZ = 0.8774588
Objectives[18]mission_Actors[3]Task_List[0]Speed = 1
Objectives[18]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[3]Task_List[1]Type = Drive
Objectives[18]mission_Actors[3]Task_List[1]PositionX = -1043.44
Objectives[18]mission_Actors[3]Task_List[1]PositionY = 5499.553
Objectives[18]mission_Actors[3]Task_List[1]PositionZ = 2.573109
Objectives[18]mission_Actors[3]Task_List[1]Speed = 10
Objectives[18]mission_Actors[3]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[3]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[18]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[3]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[3]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[3]Task_List[1]Reverse = False
Objectives[18]mission_Actors[3]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[4]SpawnInVehicle = True
Objectives[18]mission_Actors[4]SeatIndex = 0
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = -2036.501
Objectives[18]mission_Actors[4]positionY = 6766.653
Objectives[18]mission_Actors[4]positionZ = 0.1204971
Objectives[18]mission_Actors[4]Heading = 220.0776
Objectives[18]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Defensive
Objectives[18]mission_Actors[4]weapon = SMGMk2
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = -2022.486
Objectives[18]mission_Actors[5]positionY = 6686.194
Objectives[18]mission_Actors[5]positionZ = 1.308903
Objectives[18]mission_Actors[5]Heading = 218.9078
Objectives[18]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Defensive
Objectives[18]mission_Actors[5]weapon = Unarmed
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 99
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Task_List_Count = 2
Objectives[18]mission_Actors[5]Task_Repeat = False
Objectives[18]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[5]Task_List[0]PositionX = -2044.993
Objectives[18]mission_Actors[5]Task_List[0]PositionY = 6722.845
Objectives[18]mission_Actors[5]Task_List[0]PositionZ = 1.677121
Objectives[18]mission_Actors[5]Task_List[0]Speed = 1
Objectives[18]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[5]Task_List[1]Type = Drive
Objectives[18]mission_Actors[5]Task_List[1]PositionX = -1046.424
Objectives[18]mission_Actors[5]Task_List[1]PositionY = 5460.339
Objectives[18]mission_Actors[5]Task_List[1]PositionZ = 4.107701
Objectives[18]mission_Actors[5]Task_List[1]Speed = 10
Objectives[18]mission_Actors[5]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[5]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[5]Task_List[1]AvoidActors = False
Objectives[18]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[5]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[5]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[5]Task_List[1]Reverse = False
Objectives[18]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[6]SpawnInVehicle = True
Objectives[18]mission_Actors[6]SeatIndex = 0
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = -2022.388
Objectives[18]mission_Actors[6]positionY = 6685.518
Objectives[18]mission_Actors[6]positionZ = 0.1205454
Objectives[18]mission_Actors[6]Heading = 219.5481
Objectives[18]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = False
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 100
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = SMGMk2
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = -2165.559
Objectives[18]mission_Actors[7]positionY = 6705.456
Objectives[18]mission_Actors[7]positionZ = 1.335047
Objectives[18]mission_Actors[7]Heading = 221.4713
Objectives[18]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 100
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = Unarmed
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 99
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Task_List_Count = 2
Objectives[18]mission_Actors[7]Task_Repeat = False
Objectives[18]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[7]Task_List[0]PositionX = -2049.072
Objectives[18]mission_Actors[7]Task_List[0]PositionY = 6660.803
Objectives[18]mission_Actors[7]Task_List[0]PositionZ = 0.5945914
Objectives[18]mission_Actors[7]Task_List[0]Speed = 1
Objectives[18]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[7]Task_List[1]Type = Drive
Objectives[18]mission_Actors[7]Task_List[1]PositionX = -1109.521
Objectives[18]mission_Actors[7]Task_List[1]PositionY = 5423.71
Objectives[18]mission_Actors[7]Task_List[1]PositionZ = 3.181882
Objectives[18]mission_Actors[7]Task_List[1]Speed = 10
Objectives[18]mission_Actors[7]Task_List[1]StopBeforeVehicles = True
Objectives[18]mission_Actors[7]Task_List[1]StopBeforeActors = True
Objectives[18]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = False
Objectives[18]mission_Actors[7]Task_List[1]AvoidActors = False
Objectives[18]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[7]Task_List[1]StopAtLights = True
Objectives[18]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[7]Task_List[1]AllowGoingWrongWay = False
Objectives[18]mission_Actors[7]Task_List[1]Reverse = False
Objectives[18]mission_Actors[7]Task_List[1]TakeShortestPath = False
Objectives[18]mission_Actors[7]Task_List[1]IgnoreRoads = False
Objectives[18]mission_Actors[7]Task_List[1]IgnoreAllPathing = False
Objectives[18]mission_Actors[7]Task_List[1]AvoidHighWays = False
Objectives[18]mission_Actors[8]SpawnInVehicle = True
Objectives[18]mission_Actors[8]SeatIndex = 0
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = -2165.413
Objectives[18]mission_Actors[8]positionY = 6704.952
Objectives[18]mission_Actors[8]positionZ = 0.120495
Objectives[18]mission_Actors[8]Heading = 221.0114
Objectives[18]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = False
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 100
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = SMGMk2
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 6
Objectives[18]mission_Vehicles[0]positionX = -2029.86
Objectives[18]mission_Vehicles[0]positionY = 6660.884
Objectives[18]mission_Vehicles[0]positionZ = 0.8577811
Objectives[18]mission_Vehicles[0]Heading = 219.0269
Objectives[18]mission_Vehicles[0]Name = Tug
Objectives[18]mission_Vehicles[0]Model = tug
Objectives[18]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[18]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 19
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[1]positionX = -2045.434
Objectives[18]mission_Vehicles[1]positionY = 6748.695
Objectives[18]mission_Vehicles[1]positionZ = 0.8577216
Objectives[18]mission_Vehicles[1]Heading = 218.458
Objectives[18]mission_Vehicles[1]Name = Tug
Objectives[18]mission_Vehicles[1]Model = tug
Objectives[18]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[18]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 20
Objectives[18]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[2]positionX = -2140.892
Objectives[18]mission_Vehicles[2]positionY = 6751.973
Objectives[18]mission_Vehicles[2]positionZ = 0.8577503
Objectives[18]mission_Vehicles[2]Heading = 218.4829
Objectives[18]mission_Vehicles[2]Name = Tug
Objectives[18]mission_Vehicles[2]Model = tug
Objectives[18]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[18]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[2]HasPearlescent = False
Objectives[18]mission_Vehicles[2]Livery = 0
Objectives[18]mission_Vehicles[2]DirtLevel = 0
Objectives[18]mission_Vehicles[2]LockedForPlayer = False
Objectives[18]mission_Vehicles[2]Locked = False
Objectives[18]mission_Vehicles[2]Alarm = False
Objectives[18]mission_Vehicles[2]HotWired = False
Objectives[18]mission_Vehicles[2]Invincible = False
Objectives[18]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[2]Remove_After = 0
Objectives[18]mission_Vehicles[2]Survive_Number = 0
Objectives[18]mission_Vehicles[2]Failed_Text = 
Objectives[18]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 21
Objectives[18]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[3]positionX = -2036.501
Objectives[18]mission_Vehicles[3]positionY = 6766.653
Objectives[18]mission_Vehicles[3]positionZ = 0.1204971
Objectives[18]mission_Vehicles[3]Heading = 220.0776
Objectives[18]mission_Vehicles[3]Name = Dinghy
Objectives[18]mission_Vehicles[3]Model = dinghy
Objectives[18]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[18]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[18]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[3]HasPearlescent = False
Objectives[18]mission_Vehicles[3]Livery = 0
Objectives[18]mission_Vehicles[3]DirtLevel = 0
Objectives[18]mission_Vehicles[3]LockedForPlayer = False
Objectives[18]mission_Vehicles[3]Locked = False
Objectives[18]mission_Vehicles[3]Alarm = False
Objectives[18]mission_Vehicles[3]HotWired = False
Objectives[18]mission_Vehicles[3]Invincible = False
Objectives[18]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[3]Remove_After = 0
Objectives[18]mission_Vehicles[3]Survive_Number = 0
Objectives[18]mission_Vehicles[3]Failed_Text = 
Objectives[18]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[3]NeededForActorIndex[0] = 3
Objectives[18]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[18]mission_Vehicles[4]positionX = -2022.388
Objectives[18]mission_Vehicles[4]positionY = 6685.518
Objectives[18]mission_Vehicles[4]positionZ = 0.1205454
Objectives[18]mission_Vehicles[4]Heading = 219.5481
Objectives[18]mission_Vehicles[4]Name = Dinghy
Objectives[18]mission_Vehicles[4]Model = dinghy
Objectives[18]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[18]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[18]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[4]HasPearlescent = False
Objectives[18]mission_Vehicles[4]Livery = 0
Objectives[18]mission_Vehicles[4]DirtLevel = 0
Objectives[18]mission_Vehicles[4]LockedForPlayer = False
Objectives[18]mission_Vehicles[4]Locked = False
Objectives[18]mission_Vehicles[4]Alarm = False
Objectives[18]mission_Vehicles[4]HotWired = False
Objectives[18]mission_Vehicles[4]Invincible = False
Objectives[18]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[4]Remove_After = 0
Objectives[18]mission_Vehicles[4]Survive_Number = 0
Objectives[18]mission_Vehicles[4]Failed_Text = 
Objectives[18]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[18]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[18]mission_Vehicles[5]positionX = -2165.413
Objectives[18]mission_Vehicles[5]positionY = 6704.952
Objectives[18]mission_Vehicles[5]positionZ = 0.120495
Objectives[18]mission_Vehicles[5]Heading = 221.0114
Objectives[18]mission_Vehicles[5]Name = Dinghy
Objectives[18]mission_Vehicles[5]Model = dinghy
Objectives[18]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[18]mission_Vehicles[5]SecondaryColor = MetallicPurple
Objectives[18]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[5]HasPearlescent = False
Objectives[18]mission_Vehicles[5]Livery = 0
Objectives[18]mission_Vehicles[5]DirtLevel = 0
Objectives[18]mission_Vehicles[5]LockedForPlayer = False
Objectives[18]mission_Vehicles[5]Locked = False
Objectives[18]mission_Vehicles[5]Alarm = False
Objectives[18]mission_Vehicles[5]HotWired = False
Objectives[18]mission_Vehicles[5]Invincible = False
Objectives[18]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[5]Remove_After = 0
Objectives[18]mission_Vehicles[5]Survive_Number = 0
Objectives[18]mission_Vehicles[5]Failed_Text = 
Objectives[18]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[5]NeededForActorIndex[0] = 7
Objectives[18]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[18]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 23
Objectives[18]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -2034.809
Objectives[19]positionY = 6665.353
Objectives[19]positionZ = 2.490797
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = -2036.872
Objectives[19]Task_List[0]PositionY = 6665.519
Objectives[19]Task_List[0]PositionZ = 2.381961
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = True
Objectives[19]Task_List[1]Type = Drive
Objectives[19]Task_List[1]PositionX = -1083.986
Objectives[19]Task_List[1]PositionY = 5476.914
Objectives[19]Task_List[1]PositionZ = 1.968626
Objectives[19]Task_List[1]Speed = 60
Objectives[19]Task_List[1]StopBeforeVehicles = True
Objectives[19]Task_List[1]StopBeforeActors = True
Objectives[19]Task_List[1]AvoidVehicles = True
Objectives[19]Task_List[1]AvoidEmptyVehicles = False
Objectives[19]Task_List[1]AvoidActors = False
Objectives[19]Task_List[1]AvoidObjects = True
Objectives[19]Task_List[1]StopAtLights = True
Objectives[19]Task_List[1]UseBlinkers = True
Objectives[19]Task_List[1]AllowGoingWrongWay = False
Objectives[19]Task_List[1]Reverse = False
Objectives[19]Task_List[1]TakeShortestPath = False
Objectives[19]Task_List[1]IgnoreRoads = False
Objectives[19]Task_List[1]IgnoreAllPathing = False
Objectives[19]Task_List[1]AvoidHighWays = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -2053.019
Objectives[20]positionY = 6756.793
Objectives[20]positionZ = 1.184573
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = EnterVehicle
Objectives[20]Task_List[0]PositionX = -2045.767
Objectives[20]Task_List[0]PositionY = 6752.36
Objectives[20]Task_List[0]PositionZ = 1.918412
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]SeatIndex = -1
Objectives[20]Task_List[0]TaskIndex = 0
Objectives[20]Task_List[0]Warp = True
Objectives[20]Task_List[1]Type = Drive
Objectives[20]Task_List[1]PositionX = -1030.561
Objectives[20]Task_List[1]PositionY = 5503.437
Objectives[20]Task_List[1]PositionZ = 2.924932
Objectives[20]Task_List[1]Speed = 60
Objectives[20]Task_List[1]StopBeforeVehicles = True
Objectives[20]Task_List[1]StopBeforeActors = True
Objectives[20]Task_List[1]AvoidVehicles = True
Objectives[20]Task_List[1]AvoidEmptyVehicles = False
Objectives[20]Task_List[1]AvoidActors = False
Objectives[20]Task_List[1]AvoidObjects = True
Objectives[20]Task_List[1]StopAtLights = True
Objectives[20]Task_List[1]UseBlinkers = True
Objectives[20]Task_List[1]AllowGoingWrongWay = False
Objectives[20]Task_List[1]Reverse = False
Objectives[20]Task_List[1]TakeShortestPath = False
Objectives[20]Task_List[1]IgnoreRoads = False
Objectives[20]Task_List[1]IgnoreAllPathing = False
Objectives[20]Task_List[1]AvoidHighWays = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -2153.494
Objectives[21]positionY = 6757.539
Objectives[21]positionZ = 0.8283287
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 2
Objectives[21]Task_List[0]Type = EnterVehicle
Objectives[21]Task_List[0]PositionX = -2147.834
Objectives[21]Task_List[0]PositionY = 6754.907
Objectives[21]Task_List[0]PositionZ = 0.5733522
Objectives[21]Task_List[0]Speed = 1
Objectives[21]Task_List[0]SeatIndex = -1
Objectives[21]Task_List[0]TaskIndex = 0
Objectives[21]Task_List[0]Warp = True
Objectives[21]Task_List[1]Type = Drive
Objectives[21]Task_List[1]PositionX = -1189.653
Objectives[21]Task_List[1]PositionY = 5380.333
Objectives[21]Task_List[1]PositionZ = 3.792661
Objectives[21]Task_List[1]Speed = 60
Objectives[21]Task_List[1]StopBeforeVehicles = True
Objectives[21]Task_List[1]StopBeforeActors = True
Objectives[21]Task_List[1]AvoidVehicles = True
Objectives[21]Task_List[1]AvoidEmptyVehicles = False
Objectives[21]Task_List[1]AvoidActors = False
Objectives[21]Task_List[1]AvoidObjects = True
Objectives[21]Task_List[1]StopAtLights = True
Objectives[21]Task_List[1]UseBlinkers = True
Objectives[21]Task_List[1]AllowGoingWrongWay = False
Objectives[21]Task_List[1]Reverse = False
Objectives[21]Task_List[1]TakeShortestPath = False
Objectives[21]Task_List[1]IgnoreRoads = False
Objectives[21]Task_List[1]IgnoreAllPathing = False
Objectives[21]Task_List[1]AvoidHighWays = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Mission_Settings_Objective
Objectives[22]positionX = -1073.091
Objectives[22]positionY = 5461.555
Objectives[22]positionZ = 2.485605
Objectives[22]MissionSettings_TimesOfDay = Current
Objectives[22]MissionSettings_Weather = Current
Objectives[22]MissionSettings_WantedLevel = Current
Objectives[22]MissionSettings_SetWantedLevelNow = Current
Objectives[22]MissionSettings_StartNightvision = False
Objectives[22]MissionSettings_StopNightvision = False
Objectives[22]MissionSettings_StartSeethrough = False
Objectives[22]MissionSettings_StopSeethrough = False
Objectives[22]MissionSettings_StartMusic = True
Objectives[22]MissionSettings_StopMusic = False
Objectives[22]MissionSettings_Music = FAM3_PULL_RESTART
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Destroy ~r~Avon's shipment.
Objectives[23]Type = Destroy_Vehicle
Objectives[23]positionX = -2413.935
Objectives[23]positionY = 7229.699
Objectives[23]positionZ = 2.329
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -1793.131
Objectives[24]positionY = 6087.344
Objectives[24]positionZ = 0.8471224
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 20
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 4
Objectives[24]ObjectiveMessages[0]positionX = -1791.979
Objectives[24]ObjectiveMessages[0]positionY = 6087.075
Objectives[24]ObjectiveMessages[0]positionZ = 0.5540568
Objectives[24]ObjectiveMessages[0]Message = The ships are sunken. They didn't see it coming.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[24]ObjectiveMessages[0]Sender = Michael
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Blue
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = -1790.541
Objectives[24]ObjectiveMessages[1]positionY = 6085.631
Objectives[24]ObjectiveMessages[1]positionZ = 0.7781056
Objectives[24]ObjectiveMessages[1]Message = Good work, Townley. Unfornutately, you're not quite done.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = Agent 14
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 5
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = -1789.151
Objectives[24]ObjectiveMessages[2]positionY = 6084.322
Objectives[24]ObjectiveMessages[2]positionZ = 0.5563419
Objectives[24]ObjectiveMessages[2]Message = Avon's naval forces are mobilizing nearby.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = Agent 14
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 10
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = -1787.61
Objectives[24]ObjectiveMessages[3]positionY = 6082.857
Objectives[24]ObjectiveMessages[3]positionZ = 0.3198023
Objectives[24]ObjectiveMessages[3]Message = Head over there and eliminate them.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = Agent 14
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 15
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 8

Objectives[25]Text = Head to where ~r~Avon's naval forces ~w~are amassing.
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -205.0496
Objectives[25]positionY = 8139.346
Objectives[25]positionZ = -0.02007603
Objectives[25]Heading = 0
Objectives[25]Diameter = 100
Objectives[25]minimum_hight = 100
Objectives[25]maximum_hight = 100
Objectives[25]TriggerDistance = 500
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 12
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 0
Objectives[25]mission_Actors[0]positionX = -380.3232
Objectives[25]mission_Actors[0]positionY = 8062.779
Objectives[25]mission_Actors[0]positionZ = 1.263288
Objectives[25]mission_Actors[0]Heading = 256.0212
Objectives[25]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[0]Relationship_Group = Enemy1
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 200
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = SMGMk2
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 99
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[0]Task_List_Count = 6
Objectives[25]mission_Actors[0]Task_Repeat = True
Objectives[25]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[0]Task_List[0]PositionX = -379.5691
Objectives[25]mission_Actors[0]Task_List[0]PositionY = 8062.87
Objectives[25]mission_Actors[0]Task_List[0]PositionZ = 0.2055001
Objectives[25]mission_Actors[0]Task_List[0]Speed = 1
Objectives[25]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[0]Task_List[1]Type = Drive
Objectives[25]mission_Actors[0]Task_List[1]PositionX = -339.1494
Objectives[25]mission_Actors[0]Task_List[1]PositionY = 8052.683
Objectives[25]mission_Actors[0]Task_List[1]PositionZ = 1.065322
Objectives[25]mission_Actors[0]Task_List[1]Speed = 25
Objectives[25]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[0]Task_List[1]Reverse = False
Objectives[25]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[0]Task_List[2]Type = Drive
Objectives[25]mission_Actors[0]Task_List[2]PositionX = -299.0763
Objectives[25]mission_Actors[0]Task_List[2]PositionY = 8089.502
Objectives[25]mission_Actors[0]Task_List[2]PositionZ = 0.7394248
Objectives[25]mission_Actors[0]Task_List[2]Speed = 25
Objectives[25]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[0]Task_List[2]Reverse = False
Objectives[25]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[0]Task_List[3]Type = Drive
Objectives[25]mission_Actors[0]Task_List[3]PositionX = -283.682
Objectives[25]mission_Actors[0]Task_List[3]PositionY = 8114.646
Objectives[25]mission_Actors[0]Task_List[3]PositionZ = 0.3171669
Objectives[25]mission_Actors[0]Task_List[3]Speed = 25
Objectives[25]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[0]Task_List[3]Reverse = False
Objectives[25]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[0]Task_List[4]Type = Drive
Objectives[25]mission_Actors[0]Task_List[4]PositionX = -337.5873
Objectives[25]mission_Actors[0]Task_List[4]PositionY = 8135.522
Objectives[25]mission_Actors[0]Task_List[4]PositionZ = 1.038241
Objectives[25]mission_Actors[0]Task_List[4]Speed = 25
Objectives[25]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[0]Task_List[4]Reverse = False
Objectives[25]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[0]Task_List[5]Type = Drive
Objectives[25]mission_Actors[0]Task_List[5]PositionX = -371.4322
Objectives[25]mission_Actors[0]Task_List[5]PositionY = 8088.468
Objectives[25]mission_Actors[0]Task_List[5]PositionZ = 0.9533654
Objectives[25]mission_Actors[0]Task_List[5]Speed = 25
Objectives[25]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[25]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[25]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[25]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[25]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[25]mission_Actors[0]Task_List[5]StopAtLights = True
Objectives[25]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[25]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[25]mission_Actors[0]Task_List[5]Reverse = False
Objectives[25]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[25]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[25]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[25]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[25]mission_Actors[1]SpawnInVehicle = True
Objectives[25]mission_Actors[1]SeatIndex = 0
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 0
Objectives[25]mission_Actors[1]positionX = -378.5993
Objectives[25]mission_Actors[1]positionY = 8062.417
Objectives[25]mission_Actors[1]positionZ = 0.1205265
Objectives[25]mission_Actors[1]Heading = 255.0961
Objectives[25]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[1]Relationship_Group = Enemy1
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = False
Objectives[25]mission_Actors[1]SetHealth = 200
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = SMGMk2
Objectives[25]mission_Actors[1]Variation = Random
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[2]Survive_Number = 0
Objectives[25]mission_Actors[2]Failed_Text = 
Objectives[25]mission_Actors[2]Remove_After = 0
Objectives[25]mission_Actors[2]positionX = -198.1001
Objectives[25]mission_Actors[2]positionY = 7968.923
Objectives[25]mission_Actors[2]positionZ = 1.323929
Objectives[25]mission_Actors[2]Heading = 262.8555
Objectives[25]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[2]Relationship_Group = Enemy1
Objectives[25]mission_Actors[2]AddBlip = True
Objectives[25]mission_Actors[2]ShowCone = False
Objectives[25]mission_Actors[2]Invincible = False
Objectives[25]mission_Actors[2]SetHealth = 200
Objectives[25]mission_Actors[2]DieFromHeadShot = True
Objectives[25]mission_Actors[2]CanExitVehicle = True
Objectives[25]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[2]AlwaysFight = True
Objectives[25]mission_Actors[2]Seeing_Range = 30
Objectives[25]mission_Actors[2]Hearing_Range = 30
Objectives[25]mission_Actors[2]CombatMovement = Offensive
Objectives[25]mission_Actors[2]weapon = SMGMk2
Objectives[25]mission_Actors[2]Variation = Random
Objectives[25]mission_Actors[2]Task = 99
Objectives[25]mission_Actors[2]Task_Guard_Range = 5
Objectives[25]mission_Actors[2]Task_Stay_In_Range = True
Objectives[25]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[2]Task_Scenario = NONE
Objectives[25]mission_Actors[2]Task_List_Count = 6
Objectives[25]mission_Actors[2]Task_Repeat = True
Objectives[25]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[2]Task_List[0]PositionX = -198.9387
Objectives[25]mission_Actors[2]Task_List[0]PositionY = 7970.287
Objectives[25]mission_Actors[2]Task_List[0]PositionZ = 0.4511406
Objectives[25]mission_Actors[2]Task_List[0]Speed = 1
Objectives[25]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[2]Task_List[1]Type = Drive
Objectives[25]mission_Actors[2]Task_List[1]PositionX = -157.887
Objectives[25]mission_Actors[2]Task_List[1]PositionY = 7958.297
Objectives[25]mission_Actors[2]Task_List[1]PositionZ = 1.328763
Objectives[25]mission_Actors[2]Task_List[1]Speed = 25
Objectives[25]mission_Actors[2]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[2]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[2]Task_List[1]Reverse = False
Objectives[25]mission_Actors[2]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[2]Type = Drive
Objectives[25]mission_Actors[2]Task_List[2]PositionX = -132.5122
Objectives[25]mission_Actors[2]Task_List[2]PositionY = 7975.65
Objectives[25]mission_Actors[2]Task_List[2]PositionZ = 0.9999823
Objectives[25]mission_Actors[2]Task_List[2]Speed = 25
Objectives[25]mission_Actors[2]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[2]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[2]Task_List[2]Reverse = False
Objectives[25]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[3]Type = Drive
Objectives[25]mission_Actors[2]Task_List[3]PositionX = -104.2704
Objectives[25]mission_Actors[2]Task_List[3]PositionY = 8028.489
Objectives[25]mission_Actors[2]Task_List[3]PositionZ = 1.976164
Objectives[25]mission_Actors[2]Task_List[3]Speed = 25
Objectives[25]mission_Actors[2]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[2]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[2]Task_List[3]Reverse = False
Objectives[25]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[4]Type = Drive
Objectives[25]mission_Actors[2]Task_List[4]PositionX = -145.0876
Objectives[25]mission_Actors[2]Task_List[4]PositionY = 8090.063
Objectives[25]mission_Actors[2]Task_List[4]PositionZ = -0.04135674
Objectives[25]mission_Actors[2]Task_List[4]Speed = 25
Objectives[25]mission_Actors[2]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[2]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[2]Task_List[4]Reverse = False
Objectives[25]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[5]Type = Drive
Objectives[25]mission_Actors[2]Task_List[5]PositionX = -199.4255
Objectives[25]mission_Actors[2]Task_List[5]PositionY = 8030.373
Objectives[25]mission_Actors[2]Task_List[5]PositionZ = 1.254507
Objectives[25]mission_Actors[2]Task_List[5]Speed = 25
Objectives[25]mission_Actors[2]Task_List[5]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[5]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[2]Task_List[5]AvoidActors = False
Objectives[25]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[5]StopAtLights = True
Objectives[25]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[5]AllowGoingWrongWay = False
Objectives[25]mission_Actors[2]Task_List[5]Reverse = False
Objectives[25]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[25]mission_Actors[3]SpawnInVehicle = True
Objectives[25]mission_Actors[3]SeatIndex = 0
Objectives[25]mission_Actors[3]Survive_Number = 0
Objectives[25]mission_Actors[3]Failed_Text = 
Objectives[25]mission_Actors[3]Remove_After = 0
Objectives[25]mission_Actors[3]positionX = -197.3843
Objectives[25]mission_Actors[3]positionY = 7969.297
Objectives[25]mission_Actors[3]positionZ = 0.1205
Objectives[25]mission_Actors[3]Heading = 260.2881
Objectives[25]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[3]Relationship_Group = Enemy1
Objectives[25]mission_Actors[3]AddBlip = True
Objectives[25]mission_Actors[3]ShowCone = False
Objectives[25]mission_Actors[3]Invincible = False
Objectives[25]mission_Actors[3]SetHealth = 200
Objectives[25]mission_Actors[3]DieFromHeadShot = True
Objectives[25]mission_Actors[3]CanExitVehicle = True
Objectives[25]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[3]AlwaysFight = True
Objectives[25]mission_Actors[3]Seeing_Range = 30
Objectives[25]mission_Actors[3]Hearing_Range = 30
Objectives[25]mission_Actors[3]CombatMovement = Offensive
Objectives[25]mission_Actors[3]weapon = SMGMk2
Objectives[25]mission_Actors[3]Variation = Random
Objectives[25]mission_Actors[3]Task = 0
Objectives[25]mission_Actors[3]Task_Guard_Range = 5
Objectives[25]mission_Actors[3]Task_Stay_In_Range = True
Objectives[25]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[3]Task_Scenario = NONE
Objectives[25]mission_Actors[4]Survive_Number = 0
Objectives[25]mission_Actors[4]Failed_Text = 
Objectives[25]mission_Actors[4]Remove_After = 0
Objectives[25]mission_Actors[4]positionX = -111.8761
Objectives[25]mission_Actors[4]positionY = 8104.507
Objectives[25]mission_Actors[4]positionZ = 1.301627
Objectives[25]mission_Actors[4]Heading = 90.34161
Objectives[25]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[4]Relationship_Group = Enemy1
Objectives[25]mission_Actors[4]AddBlip = True
Objectives[25]mission_Actors[4]ShowCone = False
Objectives[25]mission_Actors[4]Invincible = False
Objectives[25]mission_Actors[4]SetHealth = 200
Objectives[25]mission_Actors[4]DieFromHeadShot = True
Objectives[25]mission_Actors[4]CanExitVehicle = True
Objectives[25]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[4]AlwaysFight = True
Objectives[25]mission_Actors[4]Seeing_Range = 30
Objectives[25]mission_Actors[4]Hearing_Range = 30
Objectives[25]mission_Actors[4]CombatMovement = Offensive
Objectives[25]mission_Actors[4]weapon = SMGMk2
Objectives[25]mission_Actors[4]Variation = Random
Objectives[25]mission_Actors[4]Task = 99
Objectives[25]mission_Actors[4]Task_Guard_Range = 5
Objectives[25]mission_Actors[4]Task_Stay_In_Range = True
Objectives[25]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[4]Task_Scenario = NONE
Objectives[25]mission_Actors[4]Task_List_Count = 5
Objectives[25]mission_Actors[4]Task_Repeat = True
Objectives[25]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[4]Task_List[0]PositionX = -111.7108
Objectives[25]mission_Actors[4]Task_List[0]PositionY = 8105.038
Objectives[25]mission_Actors[4]Task_List[0]PositionZ = 0.1836709
Objectives[25]mission_Actors[4]Task_List[0]Speed = 1
Objectives[25]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[4]Task_List[1]Type = Drive
Objectives[25]mission_Actors[4]Task_List[1]PositionX = -171.7863
Objectives[25]mission_Actors[4]Task_List[1]PositionY = 8097.772
Objectives[25]mission_Actors[4]Task_List[1]PositionZ = -0.3821991
Objectives[25]mission_Actors[4]Task_List[1]Speed = 25
Objectives[25]mission_Actors[4]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[4]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[4]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[4]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[4]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[4]Task_List[1]Reverse = False
Objectives[25]mission_Actors[4]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[4]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[4]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[4]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[4]Task_List[2]Type = Drive
Objectives[25]mission_Actors[4]Task_List[2]PositionX = -198.8141
Objectives[25]mission_Actors[4]Task_List[2]PositionY = 8120.575
Objectives[25]mission_Actors[4]Task_List[2]PositionZ = 1.007135
Objectives[25]mission_Actors[4]Task_List[2]Speed = 25
Objectives[25]mission_Actors[4]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[4]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[4]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[4]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[4]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[4]Task_List[2]Reverse = False
Objectives[25]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[4]Task_List[3]Type = Drive
Objectives[25]mission_Actors[4]Task_List[3]PositionX = -171.9011
Objectives[25]mission_Actors[4]Task_List[3]PositionY = 8164.546
Objectives[25]mission_Actors[4]Task_List[3]PositionZ = 1.907848
Objectives[25]mission_Actors[4]Task_List[3]Speed = 25
Objectives[25]mission_Actors[4]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[4]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[4]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[4]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[4]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[4]Task_List[3]Reverse = False
Objectives[25]mission_Actors[4]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[4]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[4]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[4]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[4]Task_List[4]Type = Drive
Objectives[25]mission_Actors[4]Task_List[4]PositionX = -106.9745
Objectives[25]mission_Actors[4]Task_List[4]PositionY = 8133.788
Objectives[25]mission_Actors[4]Task_List[4]PositionZ = 1.045026
Objectives[25]mission_Actors[4]Task_List[4]Speed = 25
Objectives[25]mission_Actors[4]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[4]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[4]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[4]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[4]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[4]Task_List[4]Reverse = False
Objectives[25]mission_Actors[4]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[4]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[4]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[4]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[5]SpawnInVehicle = True
Objectives[25]mission_Actors[5]SeatIndex = 0
Objectives[25]mission_Actors[5]Survive_Number = 0
Objectives[25]mission_Actors[5]Failed_Text = 
Objectives[25]mission_Actors[5]Remove_After = 0
Objectives[25]mission_Actors[5]positionX = -113.1912
Objectives[25]mission_Actors[5]positionY = 8105.086
Objectives[25]mission_Actors[5]positionZ = 0.1205336
Objectives[25]mission_Actors[5]Heading = 90.43908
Objectives[25]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[5]Relationship_Group = Enemy1
Objectives[25]mission_Actors[5]AddBlip = True
Objectives[25]mission_Actors[5]ShowCone = False
Objectives[25]mission_Actors[5]Invincible = False
Objectives[25]mission_Actors[5]SetHealth = 200
Objectives[25]mission_Actors[5]DieFromHeadShot = True
Objectives[25]mission_Actors[5]CanExitVehicle = True
Objectives[25]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[5]AlwaysFight = True
Objectives[25]mission_Actors[5]Seeing_Range = 30
Objectives[25]mission_Actors[5]Hearing_Range = 30
Objectives[25]mission_Actors[5]CombatMovement = Offensive
Objectives[25]mission_Actors[5]weapon = SMGMk2
Objectives[25]mission_Actors[5]Variation = Random
Objectives[25]mission_Actors[5]Task = 0
Objectives[25]mission_Actors[5]Task_Guard_Range = 5
Objectives[25]mission_Actors[5]Task_Stay_In_Range = True
Objectives[25]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[5]Task_Scenario = NONE
Objectives[25]mission_Actors[6]Survive_Number = 0
Objectives[25]mission_Actors[6]Failed_Text = 
Objectives[25]mission_Actors[6]Remove_After = 0
Objectives[25]mission_Actors[6]positionX = -141.7865
Objectives[25]mission_Actors[6]positionY = 8270.304
Objectives[25]mission_Actors[6]positionZ = 1.31999
Objectives[25]mission_Actors[6]Heading = 84.43842
Objectives[25]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[6]Relationship_Group = Enemy1
Objectives[25]mission_Actors[6]AddBlip = False
Objectives[25]mission_Actors[6]ShowCone = False
Objectives[25]mission_Actors[6]Invincible = False
Objectives[25]mission_Actors[6]SetHealth = 200
Objectives[25]mission_Actors[6]DieFromHeadShot = True
Objectives[25]mission_Actors[6]CanExitVehicle = True
Objectives[25]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[6]AlwaysFight = True
Objectives[25]mission_Actors[6]Seeing_Range = 70
Objectives[25]mission_Actors[6]Hearing_Range = 70
Objectives[25]mission_Actors[6]CombatMovement = Offensive
Objectives[25]mission_Actors[6]weapon = SMGMk2
Objectives[25]mission_Actors[6]Variation = Random
Objectives[25]mission_Actors[6]Task = 99
Objectives[25]mission_Actors[6]Task_Guard_Range = 5
Objectives[25]mission_Actors[6]Task_Stay_In_Range = True
Objectives[25]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[6]Task_Scenario = NONE
Objectives[25]mission_Actors[6]Task_List_Count = 5
Objectives[25]mission_Actors[6]Task_Repeat = True
Objectives[25]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[6]Task_List[0]PositionX = -143.1684
Objectives[25]mission_Actors[6]Task_List[0]PositionY = 8268.04
Objectives[25]mission_Actors[6]Task_List[0]PositionZ = 0.3211163
Objectives[25]mission_Actors[6]Task_List[0]Speed = 1
Objectives[25]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[6]Task_List[1]Type = Drive
Objectives[25]mission_Actors[6]Task_List[1]PositionX = -239.3578
Objectives[25]mission_Actors[6]Task_List[1]PositionY = 8272.127
Objectives[25]mission_Actors[6]Task_List[1]PositionZ = 0.634671
Objectives[25]mission_Actors[6]Task_List[1]Speed = 25
Objectives[25]mission_Actors[6]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[6]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[6]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[6]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[6]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[6]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[6]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[6]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[6]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[6]Task_List[1]Reverse = False
Objectives[25]mission_Actors[6]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[6]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[6]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[6]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[6]Task_List[2]Type = Drive
Objectives[25]mission_Actors[6]Task_List[2]PositionX = -215.3641
Objectives[25]mission_Actors[6]Task_List[2]PositionY = 8394.666
Objectives[25]mission_Actors[6]Task_List[2]PositionZ = 1.29599
Objectives[25]mission_Actors[6]Task_List[2]Speed = 25
Objectives[25]mission_Actors[6]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[6]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[6]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[6]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[6]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[6]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[6]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[6]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[6]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[6]Task_List[2]Reverse = False
Objectives[25]mission_Actors[6]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[6]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[6]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[6]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[6]Task_List[3]Type = Drive
Objectives[25]mission_Actors[6]Task_List[3]PositionX = -66.93085
Objectives[25]mission_Actors[6]Task_List[3]PositionY = 8400.896
Objectives[25]mission_Actors[6]Task_List[3]PositionZ = 1.286865
Objectives[25]mission_Actors[6]Task_List[3]Speed = 25
Objectives[25]mission_Actors[6]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[6]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[6]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[6]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[6]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[6]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[6]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[6]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[6]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[6]Task_List[3]Reverse = False
Objectives[25]mission_Actors[6]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[6]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[6]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[6]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[6]Task_List[4]Type = Drive
Objectives[25]mission_Actors[6]Task_List[4]PositionX = -96.99102
Objectives[25]mission_Actors[6]Task_List[4]PositionY = 8295.569
Objectives[25]mission_Actors[6]Task_List[4]PositionZ = -0.5319688
Objectives[25]mission_Actors[6]Task_List[4]Speed = 25
Objectives[25]mission_Actors[6]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[6]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[6]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[6]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[6]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[6]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[6]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[6]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[6]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[6]Task_List[4]Reverse = False
Objectives[25]mission_Actors[6]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[6]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[6]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[6]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[7]SpawnInVehicle = True
Objectives[25]mission_Actors[7]SeatIndex = 0
Objectives[25]mission_Actors[7]Survive_Number = 0
Objectives[25]mission_Actors[7]Failed_Text = 
Objectives[25]mission_Actors[7]Remove_After = 0
Objectives[25]mission_Actors[7]positionX = -142.3949
Objectives[25]mission_Actors[7]positionY = 8271.02
Objectives[25]mission_Actors[7]positionZ = 0.1204914
Objectives[25]mission_Actors[7]Heading = 74.95968
Objectives[25]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[7]Relationship_Group = Enemy1
Objectives[25]mission_Actors[7]AddBlip = False
Objectives[25]mission_Actors[7]ShowCone = False
Objectives[25]mission_Actors[7]Invincible = False
Objectives[25]mission_Actors[7]SetHealth = 200
Objectives[25]mission_Actors[7]DieFromHeadShot = True
Objectives[25]mission_Actors[7]CanExitVehicle = True
Objectives[25]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[7]AlwaysFight = True
Objectives[25]mission_Actors[7]Seeing_Range = 70
Objectives[25]mission_Actors[7]Hearing_Range = 70
Objectives[25]mission_Actors[7]CombatMovement = Offensive
Objectives[25]mission_Actors[7]weapon = SMGMk2
Objectives[25]mission_Actors[7]Variation = Random
Objectives[25]mission_Actors[7]Task = 0
Objectives[25]mission_Actors[7]Task_Guard_Range = 5
Objectives[25]mission_Actors[7]Task_Stay_In_Range = True
Objectives[25]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[7]Task_Scenario = NONE
Objectives[25]mission_Actors[8]Survive_Number = 0
Objectives[25]mission_Actors[8]Failed_Text = 
Objectives[25]mission_Actors[8]Remove_After = 0
Objectives[25]mission_Actors[8]positionX = -8.250532
Objectives[25]mission_Actors[8]positionY = 8450.555
Objectives[25]mission_Actors[8]positionZ = 1.333926
Objectives[25]mission_Actors[8]Heading = 198.1335
Objectives[25]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[8]Relationship_Group = Enemy1
Objectives[25]mission_Actors[8]AddBlip = False
Objectives[25]mission_Actors[8]ShowCone = False
Objectives[25]mission_Actors[8]Invincible = False
Objectives[25]mission_Actors[8]SetHealth = 200
Objectives[25]mission_Actors[8]DieFromHeadShot = True
Objectives[25]mission_Actors[8]CanExitVehicle = True
Objectives[25]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[8]AlwaysFight = True
Objectives[25]mission_Actors[8]Seeing_Range = 70
Objectives[25]mission_Actors[8]Hearing_Range = 70
Objectives[25]mission_Actors[8]CombatMovement = Offensive
Objectives[25]mission_Actors[8]weapon = SMGMk2
Objectives[25]mission_Actors[8]Variation = Random
Objectives[25]mission_Actors[8]Task = 99
Objectives[25]mission_Actors[8]Task_Guard_Range = 5
Objectives[25]mission_Actors[8]Task_Stay_In_Range = True
Objectives[25]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[8]Task_Scenario = NONE
Objectives[25]mission_Actors[8]Task_List_Count = 5
Objectives[25]mission_Actors[8]Task_Repeat = True
Objectives[25]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[8]Task_List[0]PositionX = -9.090292
Objectives[25]mission_Actors[8]Task_List[0]PositionY = 8450.14
Objectives[25]mission_Actors[8]Task_List[0]PositionZ = 1.525563
Objectives[25]mission_Actors[8]Task_List[0]Speed = 1
Objectives[25]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[8]Task_List[1]Type = Drive
Objectives[25]mission_Actors[8]Task_List[1]PositionX = 56.95242
Objectives[25]mission_Actors[8]Task_List[1]PositionY = 8287.662
Objectives[25]mission_Actors[8]Task_List[1]PositionZ = 1.056478
Objectives[25]mission_Actors[8]Task_List[1]Speed = 25
Objectives[25]mission_Actors[8]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[8]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[8]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[8]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[8]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[8]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[8]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[8]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[8]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[8]Task_List[1]Reverse = False
Objectives[25]mission_Actors[8]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[8]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[8]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[8]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[8]Task_List[2]Type = Drive
Objectives[25]mission_Actors[8]Task_List[2]PositionX = 261.3082
Objectives[25]mission_Actors[8]Task_List[2]PositionY = 8276.101
Objectives[25]mission_Actors[8]Task_List[2]PositionZ = 0.3510767
Objectives[25]mission_Actors[8]Task_List[2]Speed = 25
Objectives[25]mission_Actors[8]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[8]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[8]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[8]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[8]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[8]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[8]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[8]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[8]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[8]Task_List[2]Reverse = False
Objectives[25]mission_Actors[8]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[8]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[8]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[8]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[8]Task_List[3]Type = Drive
Objectives[25]mission_Actors[8]Task_List[3]PositionX = 418.7314
Objectives[25]mission_Actors[8]Task_List[3]PositionY = 8552.229
Objectives[25]mission_Actors[8]Task_List[3]PositionZ = 0.4734788
Objectives[25]mission_Actors[8]Task_List[3]Speed = 25
Objectives[25]mission_Actors[8]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[8]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[8]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[8]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[8]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[8]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[8]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[8]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[8]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[8]Task_List[3]Reverse = False
Objectives[25]mission_Actors[8]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[8]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[8]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[8]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[8]Task_List[4]Type = Drive
Objectives[25]mission_Actors[8]Task_List[4]PositionX = -12.71763
Objectives[25]mission_Actors[8]Task_List[4]PositionY = 8542.183
Objectives[25]mission_Actors[8]Task_List[4]PositionZ = 0.9046614
Objectives[25]mission_Actors[8]Task_List[4]Speed = 25
Objectives[25]mission_Actors[8]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[8]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[8]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[8]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[8]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[8]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[8]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[8]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[8]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[8]Task_List[4]Reverse = False
Objectives[25]mission_Actors[8]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[8]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[8]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[8]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[9]SpawnInVehicle = True
Objectives[25]mission_Actors[9]SeatIndex = 0
Objectives[25]mission_Actors[9]Survive_Number = 0
Objectives[25]mission_Actors[9]Failed_Text = 
Objectives[25]mission_Actors[9]Remove_After = 0
Objectives[25]mission_Actors[9]positionX = -8.510667
Objectives[25]mission_Actors[9]positionY = 8449.951
Objectives[25]mission_Actors[9]positionZ = 0.120136
Objectives[25]mission_Actors[9]Heading = 200.1198
Objectives[25]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[9]Relationship_Group = Enemy1
Objectives[25]mission_Actors[9]AddBlip = False
Objectives[25]mission_Actors[9]ShowCone = False
Objectives[25]mission_Actors[9]Invincible = False
Objectives[25]mission_Actors[9]SetHealth = 100
Objectives[25]mission_Actors[9]DieFromHeadShot = True
Objectives[25]mission_Actors[9]CanExitVehicle = True
Objectives[25]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[9]AlwaysFight = True
Objectives[25]mission_Actors[9]Seeing_Range = 30
Objectives[25]mission_Actors[9]Hearing_Range = 30
Objectives[25]mission_Actors[9]CombatMovement = Offensive
Objectives[25]mission_Actors[9]weapon = SMGMk2
Objectives[25]mission_Actors[9]Variation = Random
Objectives[25]mission_Actors[9]Task = 0
Objectives[25]mission_Actors[9]Task_Guard_Range = 5
Objectives[25]mission_Actors[9]Task_Stay_In_Range = True
Objectives[25]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[9]Task_Scenario = NONE
Objectives[25]mission_Actors[10]Survive_Number = 0
Objectives[25]mission_Actors[10]Failed_Text = 
Objectives[25]mission_Actors[10]Remove_After = 0
Objectives[25]mission_Actors[10]positionX = 81.37877
Objectives[25]mission_Actors[10]positionY = 8063.965
Objectives[25]mission_Actors[10]positionZ = 1.263375
Objectives[25]mission_Actors[10]Heading = 5.76793
Objectives[25]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[10]Relationship_Group = Enemy1
Objectives[25]mission_Actors[10]AddBlip = False
Objectives[25]mission_Actors[10]ShowCone = False
Objectives[25]mission_Actors[10]Invincible = False
Objectives[25]mission_Actors[10]SetHealth = 200
Objectives[25]mission_Actors[10]DieFromHeadShot = True
Objectives[25]mission_Actors[10]CanExitVehicle = True
Objectives[25]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[10]AlwaysFight = True
Objectives[25]mission_Actors[10]Seeing_Range = 30
Objectives[25]mission_Actors[10]Hearing_Range = 30
Objectives[25]mission_Actors[10]CombatMovement = Defensive
Objectives[25]mission_Actors[10]weapon = SMGMk2
Objectives[25]mission_Actors[10]Variation = Random
Objectives[25]mission_Actors[10]Task = 99
Objectives[25]mission_Actors[10]Task_Guard_Range = 5
Objectives[25]mission_Actors[10]Task_Stay_In_Range = True
Objectives[25]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[10]Task_Scenario = NONE
Objectives[25]mission_Actors[10]Task_List_Count = 5
Objectives[25]mission_Actors[10]Task_Repeat = True
Objectives[25]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[25]mission_Actors[10]Task_List[0]PositionX = 81.39193
Objectives[25]mission_Actors[10]Task_List[0]PositionY = 8066.18
Objectives[25]mission_Actors[10]Task_List[0]PositionZ = -0.2981995
Objectives[25]mission_Actors[10]Task_List[0]Speed = 1
Objectives[25]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[25]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[25]mission_Actors[10]Task_List[1]Type = Drive
Objectives[25]mission_Actors[10]Task_List[1]PositionX = 286.5868
Objectives[25]mission_Actors[10]Task_List[1]PositionY = 8303.547
Objectives[25]mission_Actors[10]Task_List[1]PositionZ = 1.286764
Objectives[25]mission_Actors[10]Task_List[1]Speed = 25
Objectives[25]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[25]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[25]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[25]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[10]Task_List[1]AvoidActors = False
Objectives[25]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[25]mission_Actors[10]Task_List[1]StopAtLights = True
Objectives[25]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[25]mission_Actors[10]Task_List[1]AllowGoingWrongWay = False
Objectives[25]mission_Actors[10]Task_List[1]Reverse = False
Objectives[25]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[25]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[25]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[25]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[25]mission_Actors[10]Task_List[2]Type = Drive
Objectives[25]mission_Actors[10]Task_List[2]PositionX = 543.7635
Objectives[25]mission_Actors[10]Task_List[2]PositionY = 8285.941
Objectives[25]mission_Actors[10]Task_List[2]PositionZ = 0.2121722
Objectives[25]mission_Actors[10]Task_List[2]Speed = 25
Objectives[25]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[10]Task_List[2]AvoidActors = False
Objectives[25]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[10]Task_List[2]StopAtLights = True
Objectives[25]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[10]Task_List[2]AllowGoingWrongWay = False
Objectives[25]mission_Actors[10]Task_List[2]Reverse = False
Objectives[25]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[10]Task_List[3]Type = Drive
Objectives[25]mission_Actors[10]Task_List[3]PositionX = 504.1515
Objectives[25]mission_Actors[10]Task_List[3]PositionY = 8129.404
Objectives[25]mission_Actors[10]Task_List[3]PositionZ = 1.129623
Objectives[25]mission_Actors[10]Task_List[3]Speed = 25
Objectives[25]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[10]Task_List[3]AvoidActors = False
Objectives[25]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[10]Task_List[3]StopAtLights = True
Objectives[25]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[10]Task_List[3]AllowGoingWrongWay = False
Objectives[25]mission_Actors[10]Task_List[3]Reverse = False
Objectives[25]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[10]Task_List[4]Type = Drive
Objectives[25]mission_Actors[10]Task_List[4]PositionX = 315.796
Objectives[25]mission_Actors[10]Task_List[4]PositionY = 8119.384
Objectives[25]mission_Actors[10]Task_List[4]PositionZ = 0.5997307
Objectives[25]mission_Actors[10]Task_List[4]Speed = 25
Objectives[25]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = False
Objectives[25]mission_Actors[10]Task_List[4]AvoidActors = False
Objectives[25]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[10]Task_List[4]StopAtLights = True
Objectives[25]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[10]Task_List[4]AllowGoingWrongWay = False
Objectives[25]mission_Actors[10]Task_List[4]Reverse = False
Objectives[25]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[11]SpawnInVehicle = True
Objectives[25]mission_Actors[11]SeatIndex = 0
Objectives[25]mission_Actors[11]Survive_Number = 0
Objectives[25]mission_Actors[11]Failed_Text = 
Objectives[25]mission_Actors[11]Remove_After = 0
Objectives[25]mission_Actors[11]positionX = 81.48602
Objectives[25]mission_Actors[11]positionY = 8065.727
Objectives[25]mission_Actors[11]positionZ = 0.1204709
Objectives[25]mission_Actors[11]Heading = 0.07540317
Objectives[25]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[25]mission_Actors[11]Relationship_Group = Enemy1
Objectives[25]mission_Actors[11]AddBlip = False
Objectives[25]mission_Actors[11]ShowCone = False
Objectives[25]mission_Actors[11]Invincible = False
Objectives[25]mission_Actors[11]SetHealth = 100
Objectives[25]mission_Actors[11]DieFromHeadShot = True
Objectives[25]mission_Actors[11]CanExitVehicle = True
Objectives[25]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[11]AlwaysFight = True
Objectives[25]mission_Actors[11]Seeing_Range = 30
Objectives[25]mission_Actors[11]Hearing_Range = 30
Objectives[25]mission_Actors[11]CombatMovement = Defensive
Objectives[25]mission_Actors[11]weapon = SMGMk2
Objectives[25]mission_Actors[11]Variation = Random
Objectives[25]mission_Actors[11]Task = 0
Objectives[25]mission_Actors[11]Task_Guard_Range = 5
Objectives[25]mission_Actors[11]Task_Stay_In_Range = True
Objectives[25]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[11]Task_Scenario = NONE
Objectives[25]mission_Vehicles = 6
Objectives[25]mission_Vehicles[0]positionX = -378.5993
Objectives[25]mission_Vehicles[0]positionY = 8062.417
Objectives[25]mission_Vehicles[0]positionZ = 0.1205265
Objectives[25]mission_Vehicles[0]Heading = 255.0961
Objectives[25]mission_Vehicles[0]Name = Dinghy
Objectives[25]mission_Vehicles[0]Model = dinghy
Objectives[25]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[0]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = 0
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = False
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[25]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[25]mission_Vehicles[1]positionX = -197.3843
Objectives[25]mission_Vehicles[1]positionY = 7969.297
Objectives[25]mission_Vehicles[1]positionZ = 0.1205
Objectives[25]mission_Vehicles[1]Heading = 260.2881
Objectives[25]mission_Vehicles[1]Name = Dinghy
Objectives[25]mission_Vehicles[1]Model = dinghy
Objectives[25]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[1]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[1]HasPearlescent = False
Objectives[25]mission_Vehicles[1]Livery = 0
Objectives[25]mission_Vehicles[1]DirtLevel = 0
Objectives[25]mission_Vehicles[1]LockedForPlayer = False
Objectives[25]mission_Vehicles[1]Locked = False
Objectives[25]mission_Vehicles[1]Alarm = False
Objectives[25]mission_Vehicles[1]HotWired = False
Objectives[25]mission_Vehicles[1]Invincible = False
Objectives[25]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[1]Remove_After = 0
Objectives[25]mission_Vehicles[1]Survive_Number = 0
Objectives[25]mission_Vehicles[1]Failed_Text = 
Objectives[25]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[25]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[25]mission_Vehicles[2]positionX = -113.1912
Objectives[25]mission_Vehicles[2]positionY = 8105.086
Objectives[25]mission_Vehicles[2]positionZ = 0.1205336
Objectives[25]mission_Vehicles[2]Heading = 90.43908
Objectives[25]mission_Vehicles[2]Name = Dinghy
Objectives[25]mission_Vehicles[2]Model = dinghy
Objectives[25]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[2]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[2]HasPearlescent = False
Objectives[25]mission_Vehicles[2]Livery = 0
Objectives[25]mission_Vehicles[2]DirtLevel = 0
Objectives[25]mission_Vehicles[2]LockedForPlayer = False
Objectives[25]mission_Vehicles[2]Locked = False
Objectives[25]mission_Vehicles[2]Alarm = False
Objectives[25]mission_Vehicles[2]HotWired = False
Objectives[25]mission_Vehicles[2]Invincible = False
Objectives[25]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[2]Remove_After = 0
Objectives[25]mission_Vehicles[2]Survive_Number = 0
Objectives[25]mission_Vehicles[2]Failed_Text = 
Objectives[25]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[2]NeededForActorIndex[0] = 4
Objectives[25]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[25]mission_Vehicles[3]positionX = -142.3949
Objectives[25]mission_Vehicles[3]positionY = 8271.02
Objectives[25]mission_Vehicles[3]positionZ = 0.1204914
Objectives[25]mission_Vehicles[3]Heading = 74.95968
Objectives[25]mission_Vehicles[3]Name = Dinghy
Objectives[25]mission_Vehicles[3]Model = dinghy
Objectives[25]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[3]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[3]HasPearlescent = False
Objectives[25]mission_Vehicles[3]Livery = 0
Objectives[25]mission_Vehicles[3]DirtLevel = 0
Objectives[25]mission_Vehicles[3]LockedForPlayer = False
Objectives[25]mission_Vehicles[3]Locked = False
Objectives[25]mission_Vehicles[3]Alarm = False
Objectives[25]mission_Vehicles[3]HotWired = False
Objectives[25]mission_Vehicles[3]Invincible = False
Objectives[25]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[3]Remove_After = 0
Objectives[25]mission_Vehicles[3]Survive_Number = 0
Objectives[25]mission_Vehicles[3]Failed_Text = 
Objectives[25]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[3]NeededForActorIndex[0] = 6
Objectives[25]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[25]mission_Vehicles[4]positionX = -8.510667
Objectives[25]mission_Vehicles[4]positionY = 8449.951
Objectives[25]mission_Vehicles[4]positionZ = 0.120136
Objectives[25]mission_Vehicles[4]Heading = 200.1198
Objectives[25]mission_Vehicles[4]Name = Dinghy
Objectives[25]mission_Vehicles[4]Model = dinghy
Objectives[25]mission_Vehicles[4]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[4]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[4]HasPearlescent = False
Objectives[25]mission_Vehicles[4]Livery = 0
Objectives[25]mission_Vehicles[4]DirtLevel = 0
Objectives[25]mission_Vehicles[4]LockedForPlayer = False
Objectives[25]mission_Vehicles[4]Locked = False
Objectives[25]mission_Vehicles[4]Alarm = False
Objectives[25]mission_Vehicles[4]HotWired = False
Objectives[25]mission_Vehicles[4]Invincible = False
Objectives[25]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[4]Remove_After = 0
Objectives[25]mission_Vehicles[4]Survive_Number = 0
Objectives[25]mission_Vehicles[4]Failed_Text = 
Objectives[25]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[4]NeededForActorIndex[0] = 8
Objectives[25]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[25]mission_Vehicles[5]positionX = 81.48602
Objectives[25]mission_Vehicles[5]positionY = 8065.727
Objectives[25]mission_Vehicles[5]positionZ = 0.1204709
Objectives[25]mission_Vehicles[5]Heading = 0.07540317
Objectives[25]mission_Vehicles[5]Name = Dinghy
Objectives[25]mission_Vehicles[5]Model = dinghy
Objectives[25]mission_Vehicles[5]PrimaryColor = MetallicBlack
Objectives[25]mission_Vehicles[5]SecondaryColor = MetallicPurple
Objectives[25]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[25]mission_Vehicles[5]HasPearlescent = False
Objectives[25]mission_Vehicles[5]Livery = 0
Objectives[25]mission_Vehicles[5]DirtLevel = 0
Objectives[25]mission_Vehicles[5]LockedForPlayer = False
Objectives[25]mission_Vehicles[5]Locked = False
Objectives[25]mission_Vehicles[5]Alarm = False
Objectives[25]mission_Vehicles[5]HotWired = False
Objectives[25]mission_Vehicles[5]Invincible = False
Objectives[25]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[5]Remove_After = 0
Objectives[25]mission_Vehicles[5]Survive_Number = 0
Objectives[25]mission_Vehicles[5]Failed_Text = 
Objectives[25]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[5]NeededForActorIndex[0] = 10
Objectives[25]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[25]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 26
Objectives[25]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Take out the ~r~Cliffford Mercenary boats.
Objectives[26]Type = Destroy_Vehicle
Objectives[26]positionX = -242.6056
Objectives[26]positionY = 8074.761
Objectives[26]positionZ = 0.95467
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = 
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 57.20505
Objectives[27]positionY = 7912.983
Objectives[27]positionZ = 0.7850728
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 20
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 2
Objectives[27]ObjectiveMessages[0]positionX = 58.74469
Objectives[27]ObjectiveMessages[0]positionY = 7911.401
Objectives[27]ObjectiveMessages[0]positionZ = 0.9612214
Objectives[27]ObjectiveMessages[0]Message = 14, Avon's sea troops have fallen victim to the siren that is me.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[27]ObjectiveMessages[0]Sender = Michael
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = Blue
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = False
Objectives[27]ObjectiveMessages[0]TypeTextMesage = True
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 61.01391
Objectives[27]ObjectiveMessages[1]positionY = 7909.65
Objectives[27]ObjectiveMessages[1]positionZ = 1.339844
Objectives[27]ObjectiveMessages[1]Message = Good. Phase one of the op is complete.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = Agent 14
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 6
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = False
Objectives[27]ObjectiveMessages[1]TypeTextMesage = True
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

